[Edu] It's official

Carol Townsend carol.townsend at gmail.com
Tue Apr 3 14:26:18 EDT 2007


Hey folks,

If you have not yet seen the games on Kate's website, I highly recommend
that you spend some time there, with curriculum thoughts in hand.   Yes,
Looney Labs games rock - but they only can meet certain needs - and this
forum is about sharing ideas.  So, in apology to Kate for not sharing the
link to her site before when I was tossing out links and ideas earlier, I
can say after only about 15 min of browsing their site that if I were still
teaching, I'd want my bucket-o'-games to include some choice bits from
Kadon.

www.gamepuzzles.com

Their motto: for the joy of thinking.  How cool is that??  Especially if you
happen to be building a curriculum for games playing....

Thanks!
Carol
 - she who loves the "for the joy of thinking" motto....



On 4/3/07, Kate Jones <kate at gamepuzzles.com> wrote:
>
> Great subject. I'd just like to add that the Mensa-Select games, to be
> reviewed, must also pay an entry fee of, last time I looked, $125 per
> title.
> That leaves out some worthy products who cannot or will not pay for
> review,
> such as our own.
>
> In using games in class to teach - what? - critical thinking,
> sportsmanship,
> strategy, systems organization, reasoning, goal management, rule creation
> and team play, I would like to introduce one other radical consideration:
> What values are being inculcated? If you have capturing or other kinds of
> sabotage towards the other players, you are perpetuating a predatory
> social
> ethic.
>
> Fostering even subliminally that the other players are the "enemy"
> proliferates, propagates and legitimizes an adversarial attitude toward
> those who share this world with us. That kind of thinking leads to
> accepting
> and even endorsing wars and conflict, conquest and expropriation.
>
> Games that bring players together to collaborate towards resolving
> problems,
> finding mutually beneficial resolutions, and overcoming hardships and
> obstacles in the game environment rather than within each player, would be
> the kind of educational experience that reinforces the positive values.
> Competition where each player gains is great; competition that motivates
> to
> put others down or to impede them rewards the wrong values.
>
> That's my soapbox. Thanks for listening, and I hope it will add something
> to
> your thinking when you choose games for your classes. By the way, I love
> Looney games; they are truly enlightened.
>
> The only other game I would like to see is where everyone wins. The
> winners/losers paradigm needs to go.
>
> -- Kate Jones
> Kadon Enterprises, Inc.
> www.gamepuzzles.com
>
>
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