[Edu] new member

Carol Townsend carol at looneylabs.com
Mon May 29 11:45:03 EDT 2006


Welcome to the list Steven!

We are right now developing something for teachers to show how our
games can fit into their classrooms - teaching and reinforcing
concepts.  I'm intrigued by your comment, that we need to "make the
case for the advantages that games provide, if any, over other
instructional tools, methods, etc."

I'd love to start a list of those now and have people add on -  what
do you say to these folks??

- games provide a fun environment - (can we find research that shows
learning by fun stays w/ someone longer than learning by rote??)

- students are both teacher and student in game play - (there's plenty
of research showing that if you teach someone a concept, you retain it
longer yourself)

- creativity, whole-brain thinking, multi-modal learning all lead to
longer lasting learning.

-
-

what else can we add to this list folks??

Carol



On 5/28/06, Steven Greenstein <blue42 at mindspring.com> wrote:
> Hi,
>
> I just joined this discussion list, because I'm interested in the
> educative value of math games. I'm interesting in games that teach
> concepts rather than reinforce them. I can see how it's useful to
> correlate games to standards, but that doesn't make the case for the
> advantages that games provide, if any, over other instructional tools,
> methods, etc.  I suspect that if a game developer could make these
> cases, they'd sell more games, too.
>
> Also, I imagine that game developers learn quite a bit about the
> concepts their games involve and how those concepts may be used to
> develop an interesting game. Perhaps students could benefit from
> designing games or modifying existing games whose rules are flexible.
>
> -Steven
>
> --
> Life is too short for long division.
>
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