From stoutwb at gmail.com Mon Aug 30 13:49:56 2010 From: stoutwb at gmail.com (Bryan Stout) Date: Mon, 30 Aug 2010 13:49:56 -0400 Subject: [Chrononauts] Our first Uberchronauts game: questions and suggestions. Message-ID: Over the weekend I played my first game of Uber-Chrononauts with 2 of my daughters. It was great fun -- I won, but just barely, and I would have enjoyed it just as much if I hadn't won. The game did generate some questions and comments. Q1: What happens if you Perform a Miracle, but you cannot play any of the cards you draw? For example, you draw 3 patches for ripple points that don't need patching. a) You're out of luck; discard all the cards you drew. b) You are actually supposed to add the drawn cards to your hand, then discard 1 and play 1 (or 2 with the bonus) from your entire hand. c) Something else. We did a); I wish I could do b), but didn't think that was the intent. Q2: What happens if play Your Parents Never Met on an opponent during Uber-Chrononauts? Each player has 2 identities. a) She chooses one ID to discard and replace. b) I randomly choose one ID to discard and replace. c) I look at her IDs and choose one ID to discard and replace. d) She discards and replaces both IDs. e) Something else. We did b). Now for the suggestions. We finished the game and had to leave immediately, so I just (carefully) shoved all the cards into a quart-sized ziploc baggie, for later sorting. The sorting wasn't quite as easy as I'd hoped. S1: There should be an EAC symbol (the star) at the top of the Linchpin cards, just as there is for all the other cards. To be sure, it's easy to tell which Linchpins go with EAC from the timeline location at the bottom of the cards. But is slows the sorting down tremendously not to be able to sort just based on the star on top. S2: There should be a symbol associated with The Gore Years, and placed at the top of all its cards. Again, it's not hard to tell which cards came from that expansions, but a small icon makes sorting so much faster. Finally, a suggestion at a whole different level. S3: It occurred to me that when EAC sells out and is reprinted in the new box, that a new expansion could come out, pushing it earlier, just as The Gore Years pushed it later. With a name like Colonial Chrononauts, it would cover pre-revolutionary times. It might start around 1607 with the settlement of Jamestown, and add maybe a row to the timeline. Or it might start with Columbus, and be enough for another stand-alone compatible game, covering the Age of Discovery and including events led by da Gama, the Moors and Turks, Columbus, Cortez, Magellan, Hudson, etc., as well as the colonists. Something to simmer in Andy's back brain, if he wishes. Bryan From deeplogic at excite.com Mon Aug 30 21:37:03 2010 From: deeplogic at excite.com (Ryan Hackel) Date: Mon, 30 Aug 2010 21:37:03 -0400 Subject: [Chrononauts] Our first Uberchronauts game: questions and suggestions. Message-ID: <20100830213703.6098@web014.roc2.bluetie.com> Before an expansion that takes the timeline even further back into colonial history, I'd love to see an expansion of IDs and missions that combine cards from Classic and Early American Chrono. Think of if as a Lost IDs specifically for UberChrononauts. ---Ryan -----Original Message----- From: "Bryan Stout" [stoutwb at gmail.com] Date: 08/30/2010 01:50 PM To: "Chrononauts Discussion List" Subject: Re: [Chrononauts] Our first Uberchronauts game: questions and suggestions. Over the weekend I played my first game of Uber-Chrononauts with 2 of my daughters. It was great fun -- I won, but just barely, and I would have enjoyed it just as much if I hadn't won. The game did generate some questions and comments. Q1: What happens if you Perform a Miracle, but you cannot play any of the cards you draw? For example, you draw 3 patches for ripple points that don't need patching. a) You're out of luck; discard all the cards you drew. b) You are actually supposed to add the drawn cards to your hand, then discard 1 and play 1 (or 2 with the bonus) from your entire hand. c) Something else. We did a); I wish I could do b), but didn't think that was the intent. Q2: What happens if play Your Parents Never Met on an opponent during Uber-Chrononauts? Each player has 2 identities. a) She chooses one ID to discard and replace. b) I randomly choose one ID to discard and replace. c) I look at her IDs and choose one ID to discard and replace. d) She discards and replaces both IDs. e) Something else. We did b). Now for the suggestions. We finished the game and had to leave immediately, so I just (carefully) shoved all the cards into a quart-sized ziploc baggie, for later sorting. The sorting wasn't quite as easy as I'd hoped. S1: There should be an EAC symbol (the star) at the top of the Linchpin cards, just as there is for all the other cards. To be sure, it's easy to tell which Linchpins go with EAC from the timeline location at the bottom of the cards. But is slows the sorting down tremendously not to be able to sort just based on the star on top. S2: There should be a symbol associated with The Gore Years, and placed at the top of all its cards. Again, it's not hard to tell which cards came from that expansions, but a small icon makes sorting so much faster. Finally, a suggestion at a whole different level. S3: It occurred to me that when EAC sells out and is reprinted in the new box, that a new expansion could come out, pushing it earlier, just as The Gore Years pushed it later. With a name like Colonial Chrononauts, it would cover pre-revolutionary times. It might start around 1607 with the settlement of Jamestown, and add maybe a row to the timeline. Or it might start with Columbus, and be enough for another stand-alone compatible game, covering the Age of Discovery and including events led by da Gama, the Moors and Turks, Columbus, Cortez, Magellan, Hudson, etc., as well as the colonists. Something to simmer in Andy's back brain, if he wishes. Bryan _______________________________________________ Chrononauts mailing list Chrononauts at lists.looneylabs.com http://lists.looneylabs.com/mailman/listinfo/chrononauts From Evan.Max.Rosenberg at gmail.com Mon Aug 30 21:48:59 2010 From: Evan.Max.Rosenberg at gmail.com (Evan M. Rosenberg) Date: Mon, 30 Aug 2010 21:48:59 -0400 Subject: [Chrononauts] Our first Uberchronauts game: questions and suggestions. In-Reply-To: <20100830213703.6098@web014.roc2.bluetie.com> References: <20100830213703.6098@web014.roc2.bluetie.com> Message-ID: Package it with a box designed to hold an entire uberchrononauts deck, and I'd go for it. On Mon, Aug 30, 2010 at 9:37 PM, Ryan Hackel wrote: > Before an expansion that takes the timeline even further back into colonial > history, I'd love to see an expansion of IDs and missions that combine cards > from Classic and Early American Chrono. Think of if as a Lost IDs > specifically for UberChrononauts. > > ---Ryan > > > > > -----Original Message----- > From: "Bryan Stout" [stoutwb at gmail.com] > Date: 08/30/2010 01:50 PM > To: "Chrononauts Discussion List" > Subject: Re: [Chrononauts] Our first Uberchronauts game: questions and > suggestions. > > Over the weekend I played my first game of Uber-Chrononauts with 2 of > my daughters. It was great fun -- I won, but just barely, and I would > have enjoyed it just as much if I hadn't won. The game did generate > some questions and comments. > > Q1: What happens if you Perform a Miracle, but you cannot play any of > the cards you draw? For example, you draw 3 patches for ripple points > that don't need patching. > a) You're out of luck; discard all the cards you drew. > b) You are actually supposed to add the drawn cards to your hand, then > discard 1 and play 1 (or 2 with the bonus) from your entire hand. > c) Something else. > > We did a); I wish I could do b), but didn't think that was the intent. > > > Q2: What happens if play Your Parents Never Met on an opponent during > Uber-Chrononauts? Each player has 2 identities. > a) She chooses one ID to discard and replace. > b) I randomly choose one ID to discard and replace. > c) I look at her IDs and choose one ID to discard and replace. > d) She discards and replaces both IDs. > e) Something else. > > We did b). > > > Now for the suggestions. > > We finished the game and had to leave immediately, so I just > (carefully) shoved all the cards into a quart-sized ziploc baggie, for > later sorting. The sorting wasn't quite as easy as I'd hoped. > > S1: There should be an EAC symbol (the star) at the top of the > Linchpin cards, just as there is for all the other cards. To be sure, > it's easy to tell which Linchpins go with EAC from the timeline > location at the bottom of the cards. But is slows the sorting down > tremendously not to be able to sort just based on the star on top. > > S2: There should be a symbol associated with The Gore Years, and > placed at the top of all its cards. Again, it's not hard to tell > which cards came from that expansions, but a small icon makes sorting > so much faster. > > > Finally, a suggestion at a whole different level. > > S3: It occurred to me that when EAC sells out and is reprinted in the > new box, that a new expansion could come out, pushing it earlier, just > as The Gore Years pushed it later. With a name like Colonial > Chrononauts, it would cover pre-revolutionary times. It might start > around 1607 with the settlement of Jamestown, and add maybe a row to > the timeline. Or it might start with Columbus, and be enough for > another stand-alone compatible game, covering the Age of Discovery and > including events led by da Gama, the Moors and Turks, Columbus, > Cortez, Magellan, Hudson, etc., as well as the colonists. > > Something to simmer in Andy's back brain, if he wishes. > > Bryan > _______________________________________________ > Chrononauts mailing list > Chrononauts at lists.looneylabs.com > http://lists.looneylabs.com/mailman/listinfo/chrononauts > > > _______________________________________________ > Chrononauts mailing list > Chrononauts at lists.looneylabs.com > http://lists.looneylabs.com/mailman/listinfo/chrononauts > -- Evan M. Rosenberg c: (202)556-1017 "If you will it, it is no dream." -Theodor Herzl -------------- next part -------------- An HTML attachment was scrubbed... URL: From xphacter at gmail.com Mon Aug 30 22:32:16 2010 From: xphacter at gmail.com (Michael Giambrone) Date: Mon, 30 Aug 2010 22:32:16 -0400 Subject: [Chrononauts] Our first Uberchronauts game: questions and suggestions. In-Reply-To: References: <20100830213703.6098@web014.roc2.bluetie.com> Message-ID: <1AE25835-08A2-46AE-87FF-F90772E6555C@gmail.com> I would love a box that size! I am slightly upset that the new box for chrononauts doesn't hold Lost Identities and The gore years without removing the instructions. I would even opt for a collectors box. Something similar to pandoras boxx for fluxx. Sent from my iPhacter On Aug 30, 2010, at 9:48 PM, "Evan M. Rosenberg" wrote: > Package it with a box designed to hold an entire uberchrononauts deck, and I'd go for it. > > On Mon, Aug 30, 2010 at 9:37 PM, Ryan Hackel wrote: > Before an expansion that takes the timeline even further back into colonial history, I'd love to see an expansion of IDs and missions that combine cards from Classic and Early American Chrono. Think of if as a Lost IDs specifically for UberChrononauts. > > ---Ryan > > > > > -----Original Message----- > From: "Bryan Stout" [stoutwb at gmail.com] > Date: 08/30/2010 01:50 PM > To: "Chrononauts Discussion List" > Subject: Re: [Chrononauts] Our first Uberchronauts game: questions and > suggestions. > > Over the weekend I played my first game of Uber-Chrononauts with 2 of > my daughters. It was great fun -- I won, but just barely, and I would > have enjoyed it just as much if I hadn't won. The game did generate > some questions and comments. > > Q1: What happens if you Perform a Miracle, but you cannot play any of > the cards you draw? For example, you draw 3 patches for ripple points > that don't need patching. > a) You're out of luck; discard all the cards you drew. > b) You are actually supposed to add the drawn cards to your hand, then > discard 1 and play 1 (or 2 with the bonus) from your entire hand. > c) Something else. > > We did a); I wish I could do b), but didn't think that was the intent. > > > Q2: What happens if play Your Parents Never Met on an opponent during > Uber-Chrononauts? Each player has 2 identities. > a) She chooses one ID to discard and replace. > b) I randomly choose one ID to discard and replace. > c) I look at her IDs and choose one ID to discard and replace. > d) She discards and replaces both IDs. > e) Something else. > > We did b). > > > Now for the suggestions. > > We finished the game and had to leave immediately, so I just > (carefully) shoved all the cards into a quart-sized ziploc baggie, for > later sorting. The sorting wasn't quite as easy as I'd hoped. > > S1: There should be an EAC symbol (the star) at the top of the > Linchpin cards, just as there is for all the other cards. To be sure, > it's easy to tell which Linchpins go with EAC from the timeline > location at the bottom of the cards. But is slows the sorting down > tremendously not to be able to sort just based on the star on top. > > S2: There should be a symbol associated with The Gore Years, and > placed at the top of all its cards. Again, it's not hard to tell > which cards came from that expansions, but a small icon makes sorting > so much faster. > > > Finally, a suggestion at a whole different level. > > S3: It occurred to me that when EAC sells out and is reprinted in the > new box, that a new expansion could come out, pushing it earlier, just > as The Gore Years pushed it later. With a name like Colonial > Chrononauts, it would cover pre-revolutionary times. It might start > around 1607 with the settlement of Jamestown, and add maybe a row to > the timeline. Or it might start with Columbus, and be enough for > another stand-alone compatible game, covering the Age of Discovery and > including events led by da Gama, the Moors and Turks, Columbus, > Cortez, Magellan, Hudson, etc., as well as the colonists. > > Something to simmer in Andy's back brain, if he wishes. > > Bryan > _______________________________________________ > Chrononauts mailing list > Chrononauts at lists.looneylabs.com > http://lists.looneylabs.com/mailman/listinfo/chrononauts > > > _______________________________________________ > Chrononauts mailing list > Chrononauts at lists.looneylabs.com > http://lists.looneylabs.com/mailman/listinfo/chrononauts > > > > -- > Evan M. Rosenberg > c: (202)556-1017 > > "If you will it, it is no dream." > -Theodor Herzl > _______________________________________________ > Chrononauts mailing list > Chrononauts at lists.looneylabs.com > http://lists.looneylabs.com/mailman/listinfo/chrononauts -------------- next part -------------- An HTML attachment was scrubbed... URL: From stoutwb at gmail.com Mon Aug 30 23:23:57 2010 From: stoutwb at gmail.com (Bryan Stout) Date: Mon, 30 Aug 2010 23:23:57 -0400 Subject: [Chrononauts] Our first Uberchronauts game: questions and suggestions. In-Reply-To: <1AE25835-08A2-46AE-87FF-F90772E6555C@gmail.com> References: <20100830213703.6098@web014.roc2.bluetie.com> <1AE25835-08A2-46AE-87FF-F90772E6555C@gmail.com> Message-ID: > Before an expansion that takes the timeline even further back into > colonial history, I'd love to see an expansion of IDs and missions that > combine cards from Classic and Early American Chrono. Think of if as a Lost > IDs specifically for UberChrononauts. I like that idea. It wouldn't be a big investment of development resources, either, especially if they had it be a contest like the first Lost IDs was. >> Package it with a box designed to hold an entire uberchrononauts deck, and >> I'd go for it. > > I would love a box that size! I am slightly upset that the new box for > chrononauts doesn't hold Lost Identities and The gore years without removing > the instructions. It all fits for me, though I admit the lid bulges a tiny bit. At Origins they had prototypes of game boxes coming out in the next year or two. They included a box twice as thick as the standard Looney Bin box; I'm sure they could use that size for UberChrononauts if they wanted. But, does no one have answers to my questions? I'll repeat them: > Q1: What happens if you Perform a Miracle, but you cannot play any of > the cards you draw? ?For example, you draw 3 patches for ripple points > that don't need patching. > a) You're out of luck; discard all the cards you drew. > b) You are actually supposed to add the drawn cards to your hand, then > discard 1 and play 1 (or 2 with the bonus) from your entire hand. > c) Something else. > > We did a); I wish I could do b), but didn't think that was the intent. > > > Q2: What happens if play Your Parents Never Met on an opponent during > Uber-Chrononauts? ?Each player has 2 identities. > a) She chooses one ID to discard and replace. > b) I randomly choose one ID to discard and replace. > c) I look at her IDs and choose one ID to discard and replace. > d) She discards and replaces both IDs. > e) Something else. > > We did b). Bryan From nupanick at gmail.com Mon Aug 30 23:41:18 2010 From: nupanick at gmail.com (Nick Lamicela) Date: Mon, 30 Aug 2010 23:41:18 -0400 Subject: [Chrononauts] Our first Uberchronauts game: questions and suggestions. In-Reply-To: References: <20100830213703.6098@web014.roc2.bluetie.com> <1AE25835-08A2-46AE-87FF-F90772E6555C@gmail.com> Message-ID: I think that in the first case, you should treat it like Draw 3 and Play 2 of them from fluxx. You don't put the cards in your hand, so if you can't use any of them then you just lose them. So yes, it would be option A. As for the question of who chooses which ID to lose, I'm pretty sure the person playing the card chooses which ID to play it on, so it's probably C, but I know it's not random so otherwise it's A. -------------- next part -------------- An HTML attachment was scrubbed... URL: